Next Steps
Test Feasibility of Concept
The best next step for our design would be to test it with our target user group. Time was a major factor in completing this challenge. We used secondary research from sources that provided high-level information. Getting the perspective of those who can tell us where our concept hits the mark and where we might have gone askew will be vital to any updates we make. By doing this we can take our idea from concept to reality.
Big Takeaway
The biggest takeaway from this project is the importance of accessibility in design. A lot of the findings related to user problems for the neurodiverse overlapped with user problems for the neurotypical i.e. cognitive overload. The thing that separated them was the intensity with which each user experiences it. This project also brought to light the need for a way to remove bias’ from decisions and redirect the focus to the ability of a person in spite of any challenges.

Final sketches after brainstoming
Image made by Krys Burnette
Our Discoveries
Design a third-party mobile app to help underrepresented creatives access hiring opportunities, showcases, communities, and/or other resources that ultimately empower them and allow them to thrive.
Underrepresented groups include BIPOC, neurodiverse, and people with disabilities. Our design had to even the playing field for these groups while encouraging continued use of the product through inclusivity and engagement.
How can using this app empower and help them amplify their creativity?
How can professional diversity add to the value of the product?
Full project brief: https://bit.ly/375XNfh
Project Overview
Role: Product Designer
Team: Tierney Sadowski, Ali Zadeh
Tools: Miro, Adobe XD, Zoom
Timeline: 3 Days